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Salis

110 Game Reviews

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I see some effort in it.
But this should be much more exploited.
Also, no mute button - sad :(

sPacE-gaN responds:

I've added audio controls (just for you) in my next game. I only hope your sadness will be lifted as a consequence.

Nasty freezes, like this : http://prntscr.com/6wzgit decrease the quality.
How about game without shape hints in the background?

Weak move.
If you want to get money for your work it's okay, absolutely fine, but is it so difficult to crerate new thing?
No offence, but this much money for an one-playthrough art game?
please, be a good indie, put this game back and create some new ones to make money on.

Nice, very nice, but short. I'd appreciate second, longer part ^^

seanjames responds:

My wheels are turning... :D Thanks for much for playing!

Game is great, only problem that it's cut short and there is no way to play on adultswim anymore.

It's amazing. Gameplay based only on sounds is amazing.
But I had to wait half a year to play it because I needed this headset I got on Christmas.

Wonderful idea for television show... of course with mere symbolism like paint...

I heep finding symbols that weren't seen, like :
- inverted pentagram in Sockembop's http://prntscr.com/5knw3n and the symbol of set square and compass (yes, freemasonry is associated with Illuminati...) in LoboF's, near the goat http://prntscr.com/5knvqr,
also
- owl in other LoboF's, in the sock behind the ghosts http://prntscr.com/5knvvi.
- There are unprized sixes in JackDCurleo's http://prntscr.com/5knwgn...
- Pyramid with 13 bricks here http://prntscr.com/5ko0bu

Right now I'm missing one ASE and one set of sixes... Probably somewhere in pixels.

It's sad most of authors set their work on pixel hunt. I'd rather see works where symbols are indeed part of the scene, not watermark in the background. ILLUMINATI give effort to mark their special places properly and bravely. Their markings are clearly visible, not hidden and shy. They want to see their symbols in the open, hiding them not behind people low sight, but LACK OF REALISATION.

That's why I liked Lintire's work and didn't like SkiMaskKass'

Also sometimes their symbols are visible only when you look from great perspective. But seriously, they want to see their signatures everywhere in the open Of course if they existed...

TurkeyOnAStick responds:

Your review scared me for a moment, because I originally thought you were going to be too revealing! But your feedback has been very helpful, and in response I've clarified the stuff on Lobsterblue's and Jack's pic. I've left Lobo's and Sock's pics because I think if I modified them it'd be too drastic.

This is mostly an oversight on my part from the start, becauseI thought it would be nice to have a checklist of all possible Illum references. But there are so many and mostly only a single one in the project, such as the pentagram and the 13 brick pyramid. Towards the end of the project I didn't want to make the player think that EVERYTHING was a reference, so I had to do some chopping sadly. There were also some really unobvious references that I wouldn't expect people to get.

I agree with you on Lintire's, and it's one of my favourites for that reason. I like SkiMask's because it's unusual, and Luwano did a superb job hiding some stuff in something I thought couldn't hide stuff.

Thanks for the detailed feedback, have a merry Christmas!

I don't see anything to stop you from buying out a family in one day... Other families could maybe react to this, feel threatened? They don't. Player just repeatively hoardes money, starting with bribing press over 50%, and consequently bribing all city to 100% respect, safely upgrading areas and alcohol.
Other families don't seem to do anything remarkable at this point.
The fact that whole city shares your reputation is kinda unrealistic, I expected that when I buy out or shoot out a family, people of their former terrain will be suspicious.
The fact that the liquor doesn't firstly go to the most dry district is also not cool. They should be distributed that the engine tries to leave every district with same stock, so starting with the lowest numbers.

Would make to decent multiplayer.

It's difficult to understand how things work and I think it needs more detailed manual

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